With three days left until launch, we’re releasing our final video that delves into the world of FMF.
In many brawlers, combat ends up on invisible horizontal lines. For Full Metal Furies, we designed a custom combat system to open up the vertical space too. This allows both you and the enemies to take advantage of the whole playing field.
ABCs of FMF – Holistic HUDs
January 08, 2018
Today we talk about HUDs and how we make it easy for players to always know what’s going on in a fight.
All the info you need is around the players and enemies, so your eyes don’t need to dart to a corner of the screen. And, indicators let you know who an enemy is targeting, so players are always given a fair chance to react.
ABCs of FMF – Empowering Equipment
January 03, 2018
We hope everyone had a nice, long, and relaxing holiday.
We’re ushering in the New Year with an ABC of FMF that explains equipment drops, and how they alter the experience.
Pixel Artist Showcase
February 07, 2013
We’re still working hard on our latest game, and though we don’t have anything new to show or talk about (Sorry!) the artist for our game recently posted a video showing off his skills in pixel art. It is the fascinating evolution of what begins as a harmless stickman to an incredible and complex portrayal of pixel design. The art is not from our game, but it’s a really nice piece and hopefully it will excite you to see our game, it certainly excites us!
If you’re a fledgling pixel artist looking to pick up some technique, or if you just want to see the birth of some awesome art, check out the link below!
We’ve been getting a lot of comments regarding the high difficulty of My First Quantum Translocator, and even though you can skip the stages it isn’t nearly as rewarding. So to help people out we’ve posted a video walkthrough that shows you how to solve all the puzzles and get all the endings.