We’re counting down the days to the release of Full Metal Furies.
Meg has other things on her mind…
Today we talk about HUDs and how we make it easy for players to always know what’s going on in a fight.
All the info you need is around the players and enemies, so your eyes don’t need to dart to a corner of the screen. And, indicators let you know who an enemy is targeting, so players are always given a fair chance to react.
We’re releasing one final track before Full Metal Furies gets released!
Music by the always brilliant @AShellinthePit
We hope everyone had a nice, long, and relaxing holiday.
We’re ushering in the New Year with an ABC of FMF that explains equipment drops, and how they alter the experience.