The first test-trailer we made for Full Metal Furies took 2 months. We threw it out because it wasn’t good enough.
If we’re willing to throw out 2 months of work on marketing, imagine what we threw out of the game during development.
The first test-trailer we made for Full Metal Furies took 2 months. We threw it out because it wasn’t good enough.
If we’re willing to throw out 2 months of work on marketing, imagine what we threw out of the game during development.