The patch for v1.0.12c is now available to download from our site. We apologize for the delay, we ran into a few critical bugs when the patch was initially tested on Steam (hence the ‘c’ added at the end). Please note that you need at least version 1.0.10a to install this patch successfully.

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Rogue Legacy – Patch 1.0.12a Hotfix
Patch v1.0.12a is Available
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*This patch is a hotfix to address critical errors people were experiencing with the last patch.
General fixes:
– Added error trapping to handle crashes when the DirectInput device was not being initialized properly.
– Fixed bug where deadzones were accidentally disabled from the last patch.
– Game no longer goes into screensaver mode while active.
Balance Changes:
– Lowered the cost of upgrading Haggle by a small amount.
– A few spelling fixes to make the Lich’s abilities more clear.
Rogue Legacy – Patch 1.0.12
***As a reminder, you can always make backups of your save files at:
Documents > SavedGames > RogueLegacy
For those with Steam, this will automatically update the next time you log on.
For people with DRM free versions of the game, we will be posting a manual patch for the game later today.
Patch Notes v1.0.12
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Major Changes:
– Added support for DirectInput controllers (toggle-able from options screen).
– Alexander will now spawn higher level mobs on NG+ and above.
– All bosses now break Paladin secret move, not just the final boss.
– Fixed bug where controller hardware was being polled too often, resulting in significant lag for some systems.
General fixes:
– Optimization tweaks to rendering. People should find a small improvement to framerate.
– Typo fixes to profile card crit chance.
– Fix to game sometimes crashing during Alexander fight.
– Fixed bug where beating the game with Calypso’s compass would crash the game.
– Fixed bug where architect fee could carry over to NG+
– Fixed bug with architect fee text overlap on NG+ bonus.
– Typo fixes in Journal, and Paladin, and Translocator spell description.
– Alexander boss floor and roof lowered to prevent him from going too low.
– Enemies that are split during timestop are now immune to timestop until it’s reactivated (Feature).
– Enlarged projectile pool.
Balance Changes:
– Architect fee raised from 30% to 40%.
Rogue Legacy v1.0.11 Patch Download
Moving forward, we will be making all patches for Rogue Legacy available from our website, starting with version 1.0.11. As always, the patches will also be made available on your respective distributor’s site, and Steam versions of the game will auto-update to the latest.
Please note that the latest patch requires the full version of 1.0.10a installed for it to run correctly.
Click the link below to download it.
Rogue Legacy – Patch 1.0.11
***As a reminder, you can always make backups of your save files at:
Documents > SavedGames > RogueLegacy
For those with Steam, this will automatically update the next time you log on.
For people with DRM free versions of the game, we will be posting a manual patch for the game later today.
Patch 1.0.11 Bug/Balance Fixes:
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Major Changes:
– Fixed bug where the player could kill a boss and die at the same time.
– Fixed bug where saves were being made during system crashes, causing corruption.
– Fixed bug where game would crash when entering the lineage screen if the audio engine failed to initialize.
– Implemented another check for skill tree corruption.
– Fixed bug with back up save system if player data was corrupt from the very start.
– Fixed bug where back up save system didn’t work properly on corrupted maps and map data.
General fixes:
– Message box will now appear if the game crashes.
– Fiddled with save manager.
– Moved out the crashes to catch the constructor.
– Fixed bug where Paladins could block their own spells.
– Fixed exploit where player could drop through platforms while controls were locked.
– Fixed bug where impact effect resource pool ran out of resources.
– Typo fixed for Death Defy.
– Increased Item drop resource pool.
Balance Changes:
– Shinobi can no longer gain the timestop spell.
– Dragon firebell spam re-enabled.
– Knight Special drain rate tic raised from 3 to 6.
– Assassin Class spell initialization cost lowered from 10 to 5.
– Assassin Class spell tic rate raised from 5 to 7.
– Asassin mana pool lowered from 0.75 to 0.65.
– Barbarian Special raised from 15 to 20.
– Mage Int bonus lowered from 1.3 to 1.25