Rogue Legacy – Patch 1.0.12

***As a reminder, you can always make backups of your save files at:
Documents > SavedGames > RogueLegacy

For those with Steam, this will automatically update the next time you log on.
For people with DRM free versions of the game, we will be posting a manual patch for the game later today.
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Patch Notes v1.0.12
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Major Changes:
– Added support for DirectInput controllers (toggle-able from options screen).
– Alexander will now spawn higher level mobs on NG+ and above.
– All bosses now break Paladin secret move, not just the final boss.
– Fixed bug where controller hardware was being polled too often, resulting in significant lag for some systems.

General fixes:
– Optimization tweaks to rendering. People should find a small improvement to framerate.
– Typo fixes to profile card crit chance.
– Fix to game sometimes crashing during Alexander fight.
– Fixed bug where beating the game with Calypso’s compass would crash the game.
– Fixed bug where architect fee could carry over to NG+
– Fixed bug with architect fee text overlap on NG+ bonus.
– Typo fixes in Journal, and Paladin, and Translocator spell description.
– Alexander boss floor and roof lowered to prevent him from going too low.
– Enemies that are split during timestop are now immune to timestop until it’s reactivated (Feature).
– Enlarged projectile pool.

Balance Changes:
– Architect fee raised from 30% to 40%.

Rogue Legacy v1.0.11 Patch Download

Moving forward, we will be making all patches for Rogue Legacy available from our website, starting with version 1.0.11. ¬†As always, the patches will also be made available on your respective distributor’s site, and Steam versions of the game will auto-update to the latest.

Please note that the latest patch requires the full version of 1.0.10a installed for it to run correctly.

Click the link below to download it.

Rogue Legacy Patch v1.0.11 (Requires v1.0.10a)

Rogue Legacy – Patch 1.0.11

***As a reminder, you can always make backups of your save files at:
Documents > SavedGames > RogueLegacy

For those with Steam, this will automatically update the next time you log on.
For people with DRM free versions of the game, we will be posting a manual patch for the game later today.
gamelogoCropped

Patch 1.0.11 Bug/Balance Fixes:
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Major Changes:
– Fixed bug where the player could kill a boss and die at the same time.
– Fixed bug where saves were being made during system crashes, causing corruption.
– Fixed bug where game would crash when entering the lineage screen if the audio engine failed to initialize.
– Implemented another check for skill tree corruption.
– Fixed bug with back up save system if player data was corrupt from the very start.
– Fixed bug where back up save system didn’t work properly on corrupted maps and map data.

General fixes:
– Message box will now appear if the game crashes.
– Fiddled with save manager.
– Moved out the crashes to catch the constructor.
– Fixed bug where Paladins could block their own spells.
– Fixed exploit where player could drop through platforms while controls were locked.
– Fixed bug where impact effect resource pool ran out of resources.
– Typo fixed for Death Defy.
– Increased Item drop resource pool.

Balance Changes:
– Shinobi can no longer gain the timestop spell.
– Dragon firebell spam re-enabled.
– Knight Special drain rate tic raised from 3 to 6.
– Assassin Class spell initialization cost lowered from 10 to 5.
– Assassin Class spell tic rate raised from 5 to 7.
– Asassin mana pool lowered from 0.75 to 0.65.
– Barbarian Special raised from 15 to 20.
– Mage Int bonus lowered from 1.3 to 1.25

Rogue Legacy Patch 1.0.10a Hotfix

**As a super safe precaution, you can always make a backup of your save folder:
Documents>SavedGames>RogueLegacy

Patch 1.0.10a Bug/Balance Fixes:
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Major Changes:
– Fix to backup saves to resolve issue with people crashing at start.

General fixes:
– Fixed game crashing sometimes on level load.
– Fixed Rhabdophilia achievement being earned at level start.

Rogue Legacy – Patch 1.0.10

**As a super safe precaution, you can always make a backup of your save folder:
Documents>SavedGames>RogueLegacy

Patch 1.0.10 Bug/Balance Fixes:
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Major Changes:
– Back up saving Re-enabled. If your data gets corrupted (from power outtage or something), the game will load up a back-up save.
– Game will announce an error if it cannot save a file 3 times.
– People from Turkey can now play the game.

General fixes:
– Numpad now configurable in key bindings list.
– Trait Tourettes changed to Coprolalia
– Typo fix for Alektorophobia.
– Fixed exploit with invulnerable assassin.
– Fixed bug where saves no longer worked if you ran game with an argument passed in the command line.
– Fixed bug where Special class could lose their special spell.
– Fixed Boss sfx not being adjusted by SFX volume settings.
– Fixed carnival exploit with special class.
– Fixed Final boss fight making player clip through wall during cutscene in special places.
– Fixed special class having no spell delay.
– Fixed exploit with Barbarian special destroying all targets in carnival room.
– Fixed bug where game would sometimes crash when exiting outside entrance.
– Dragon armor bug fix. Armor raised from 68 to 78.
– Last boss drops 1 less mana pot.
– NG+ Difficulty raised slightly.
– NG++ Difficulty raised significantly.
– Down Strike Up text updated.
– Mage INT bonus reduced from 1.35x to 1.3x
– Fix 1×2 map with barrels letting player jump out of the world.
– Fix 2×3 map block spawn bug.
– Typo fixes in skill tree (assassin, miner, etc)
– Time stop mana drain tic rate raised from 7 to 8.
– Red teleporter random crash bug fixed.
– Fixed bug where Ice and Fire wizarsd projectiles would die in their hands if you ran into them.
– Dying death crash bug fixed.
– Fixed bug where game wouldn’t load properly if Game Config was empty.
– Security check to make sure game doesn’t run on RunGameOver
– Fixed bug where potion up and downstrike up descriptions were not updating properly.
– Min mana and health capped at 1. You can no longer go into the negatives.
– Fixed bug where hazards could deal 0 in special circumstances.
– Fixed bug with projectiles sometimes being fired backwards.
– Fixed bug where equipping blood equipment would screw up HUD in blacksmoith screen.
– Fixed bug with last boss where you could take damage if you were in a bad position when you beat him.
– Fixed bug with Last boss and time stop.
– Disabled all Class Skills in carnival room.
– Fixed bug with mana loss appearing if crowstorm was cast in an empty room.
– Dwarf holes removed in 2×2 room.

® All Rights Reserved Cellar Door Games 2018

® All Rights Reserved Cellar Door Games 2018