The Legacy is a Year Old!

June 27th, 2014

1yearanniversary

It’s been an unbelievable adventure since Rogue Legacy launched exactly one year before today.  To commemorate the event, we wanted to leave individual messages to our fans:



Kenny’s Post:

I just wanted to take the time to thank everyone for their support.  Not just letting us know you like our game, but being so patient with us and tolerating our growing pains as we fumbled through the first year.  We made our fair share of mistakes, but the unconditional love will ensure we do even better the next time (and there will be a next time!).

The experience has been entirely humbling, starting as a small team of nobodies to having fans from all around the world.  And the most exciting thing is that we’re not even done yet!  The PlayStation 3/4 and Vita versions are just around the corner, which we’ll be giving a firm release date to in the next two weeks.  It’s been in development for a while, but we’ve been working hard to ensure it is as genuine an experience as possible.  It’s closer than you think.

We can’t wait to see what happens for the next year, and we hope you’ll be there with us!



Teddy’s Post:

Hey everybody!

Man.  It feels like forever since we’ve released Rogue Legacy, but a lot has happened!

  1. We released Rogue Legacy.
  2. We announced the 1 year anniversary of Rogue Legacy.
  3. That’s it.

Patch Notes v.1.2.0b

December 28th, 2013
Rogue Legacy v1.2.0b
Major Changes:
- Fixed critical bug where, in certain circumstances the profile selector would choose the wrong profile slot.
General Fixes:
- Fixed bug where player would be invisible when entering certain challenge rooms with stereo-blindness.

NOTE:  This is a very small patch update that addresses a critical save bug.  Because of its size, we are providing a link to a patch updater instead of a full installer, however v1.2.0a must be installed first.

Although the bug is quite rare (we have yet to have anyone report it), it causes problems with save data, so it is recommended to update to this version as soon as possible.  We apologize for all the trouble.

Rogue Legacy v1.2.0b

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Major Changes:

- Fixed critical bug where, in certain circumstances the profile selector would choose the wrong profile slot.

General Fixes:

- Fixed bug where player would be invisible when entering certain challenge rooms with stereo-blindness.

Patch Notes v1.2.0a

December 19th, 2013
Rogue Legacy v1.2.0a
——————————–
Major Changes:
- Fixed longstanding bug where, in rare occasions, the data for treasure chest placements would desync, resulting in regular chests looking like fairy chests, and some chests randomly closing and opening.
This fix will only work with new castles. Players with already corrupted maps will need to generate a new one.
General Fixes:
- Disabled map in challenge rooms.
- Fixed bug where you could get dementia in challenge rooms.
- Fixed bug where compass room entrances could appear in challenge rooms.
- Fixed bug where pausing/resuming the game with Time Stop active would reactivate projectile logic.
- Fixed bug where the first phase of the last boss could get stuck on platforms.
- Fixed bug where entering the Alexander challenge room while a dwarf or giant would result in keeping those sizes after translocating.
- Fixed bug where Herodotus battle would sometimes fail to end after defeating him.
- Fixed bug where challenge rooms would appear on the game map.
- Fixed graphic bug in one of the new rooms.

Rogue Legacy v1.2.0a

——————————–

Major Changes:

- Fixed longstanding bug where, in rare occasions, the data for treasure chest placements would desync, resulting in regular chests looking like fairy chests, and some chests randomly closing and opening.

This fix will only work with new castles. Players with already corrupted maps will need to generate a new one.

General Fixes:

- Disabled map in challenge rooms.

- Fixed bug where you could get dementia in challenge rooms.

- Fixed bug where compass room entrances could appear in challenge rooms.

- Fixed bug where pausing/resuming the game with Time Stop active would reactivate projectile logic.

- Fixed bug where the first phase of the last boss could get stuck on platforms.

- Fixed bug where entering the Alexander challenge room while a dwarf or giant would result in keeping those sizes after translocating.

- Fixed bug where Herodotus battle would sometimes fail to end after defeating him.

- Fixed bug where challenge rooms would appear on the game map.

- Fixed graphic bug in one of the new rooms.

Patch Notes 1.2.0 – Content Patch

December 17th, 2013

Patch v1.2.0 has been released! More content, fixes, balances, and optimization tweaks incoming!

Patch 1.2.0 Bug/Balance Fixes

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The following patch includes a content update along with the bug fixes and balance changes that usually accompany it.

We are also currently testing Steam cloud support (Steam only) and will be rolling it out once we’re confident in its stability.

Major Changes:

- Added 5 boss remixes to the game.

- Added 1 new class.

- Added 4 new traits.

- Added 28 new rooms.

- Added ability to reduce shader effect quality for people playing on slower machines.

- Added 6 new Steam achievements (Steam only).

General Fixes:

- Added a small winter effect.

- Fixed a few spelling mistakes.

- Fixed bug where you could cast spells in carnival rooms and destroy targets before the game starts.

- Fixed bug where talking to Pooyan with a spell/ability that drains mana active would result in constant mana loss.

- Fixed bug where completed chests would sometimes show incorrect objectives.

- Enemy names in the enemy HUD now have a character cap.

- Fixed bug where open chests would not be properly reflected on the minimap.

- Fixed bug where diary rooms would show an exclamation mark even if no diary entry was available.

- Fixed longstanding bug where some enemies would spawn well above or inside terrain.

- Fixed bug where the introduction cutscene would crash in very rare cases.

- Fixed bug where casting certain abilities (translocation, assassin ability, etc.) right before entering the castle would result in undesired effects.

- Fixed bug where version 1 of the last boss could not be hit when casting a certain spell.

- Mana cost for spells with no mana cost is no longer displayed.

- Fixed bug where the lineage screen was giving the wrong helmet to ancestors.

- Fixed bug where different sized characters (gigantism, dwarfism, etc.) were not being displayed properly in the credits or profile card.

- Fixed bug where player could move while the last boss door was opening.

- Fixed bug where you could crash the game if you pressed two directions at the same time in the diary entry room (only possible with keyboard).

- Diary entry rooms are now removed from the castle’s generation if you have obtained all possible diary entries.

Balance Changes:

- Vampire and siphon runes now scale with NG+ level.

- Chance of gold chests to drop random stats instead of gold has been significantly increased.

- Increased visibility in dungeons to make navigation a little easier.

- Ponce De Leon logic tweaked.

- Expert Eyeball fire spread reduced from 6 to 4.

- Adv.Eyeballs fire spread reduced from 5 to 4.

- Haggle buffed. Costs less, scales slower, and max price reduction increased from 30% to 50%

- Map tweak to Barrel platform room.

- Typo fixes.

- Fixed plant miniboss sometimes spawning on ground.

- Odds of farting when having IBS lowered.

- Herodotus HP reduced slightly.

- Spelunkers Light no longer costs mana.

- Bouncy Spike auto kill logic bug fix to reduce false positives.

- Following enemies have had their HP decreased slightly to make later zones slightly easier:

– Skel Exp.

– Knight Exp.

– Blob Exp.

– B&C Exp.

– Wizards Exp (all 3)

– Fairy Basic, Adv. and Exp.

– Shield Knight Exp.

– Sword Knight Exp.

– Wolf Exp.

– Zombie Exp.

– Energon Exp.

– Plant Adv. and Exp.

– Fireball Adv. and Exp.

– Skel ARcher Exp.

– Portrait Adv and Exp.

– Starburst Exp.

– Turret Exp.

– Horses Adv. and Exp.

– Mimic Exp.