Archive for the ‘Development’ Category

Rogue Legacy Indie Box

Friday, December 5th, 2014

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Hey all,

We’ve got some super exciting Rogue Legacy news. While getting the game to people digitally has been an incredible experience, we’ve always wanted something physical to mark that milestone. So to make that dream a reality, we’ve teamed up with IndieBox to create a limited edition boxed version of the game! Along with obtaining a copy for Windows, Mac, and Linux on a USB key, it comes with a CD soundtrack, a full-colour instruction manual, plus a slew of extra goodies (but we don’t want to spoil it all).  It’s in very limited quantities, so if this tickles your fancy (like it tickles ours) be sure to act fast!  Check it out below:

Rogue Legacy IndieBox

The Legacy is a Year Old!

Friday, June 27th, 2014

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It’s been an unbelievable adventure since Rogue Legacy launched exactly one year before today.  To commemorate the event, we wanted to leave individual messages to our fans:



Kenny’s Post:

I just wanted to take the time to thank everyone for their support.  Not just letting us know you like our game, but being so patient with us and tolerating our growing pains as we fumbled through the first year.  We made our fair share of mistakes, but the unconditional love will ensure we do even better the next time (and there will be a next time!).

The experience has been entirely humbling, starting as a small team of nobodies to having fans from all around the world.  And the most exciting thing is that we’re not even done yet!  The PlayStation 3/4 and Vita versions are just around the corner, which we’ll be giving a firm release date to in the next two weeks.  It’s been in development for a while, but we’ve been working hard to ensure it is as genuine an experience as possible.  It’s closer than you think.

We can’t wait to see what happens for the next year, and we hope you’ll be there with us!



Teddy’s Post:

Hey everybody!

Man.  It feels like forever since we’ve released Rogue Legacy, but a lot has happened!

  1. We released Rogue Legacy.
  2. We announced the 1 year anniversary of Rogue Legacy.
  3. That’s it.

Rogue Legacy Mac/Linux Update #2

Thursday, September 19th, 2013

We’re just dropping in with a short update on the Mac/Linux port of Rogue Legacy.  It’s been a while since anything has been mentioned on the ports, but we can say we are very close.  It’s currently in testing, with only a few minor bugs preventing us from making it public.  That said, we are considering delaying the ports so that they include the latest patch that we’re working on, which is a stability/content update that will be pretty big.  We know it sounds like a raw deal for a lot of people who have supported us and waiting so patiently.  This way though, we can ensure Mac and Linux users have the best possible experience with all the features and content available (or to be available) right from get-go.  If the patch takes too long to complete, we may release the ports sooner, but either way, keep an eye out in the upcoming weeks as we announce the release for those versions.

Rogue Legacy Nominated at IndieCade 2013

Tuesday, September 17th, 2013

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Hot off the heels of the PAX 10 at PAX Prime (which was awesome beyond words by the way), Rogue Legacy has been announced as a nominee for this year’s IndieCade 2013.  I know, we’re just as surprised/confused as you are!  A lot of questions must be brimming from this, like “How is Rogue Legacy a finalist?” and “Who did you pay off to get this?”  Unfortunately we don’t know the answers to those questions (or won’t say), but we do know that it is a huge honour to be part of this year’s awards.  The nominees this year look absolutely fantastic, with our hometown Toronto making a fairly sizeable contribution.  We’ll even be seeing some familiar faces from the PAX 10 (greetings folks at Gunpoint, Sokobond, and Towerfall).

Anyway,  if  you’re attending this year’s IndieCade, be sure to drop by and say hello.  The nominees look to be huge this year and our chances of winning anything are slim, so if you see us in tears just try to ignore us.