Building a Better Single-Player and Multiplayer Experience
November 10, 2017
With Friday upon us, we continue our steady stream of all things FMF! Interested in Game Design? Today we’re taking an in-depth look at the techniques used to make the best single-player and co-op experience we could.
We’re shifting Operation Garden Market into high-gear with a video series we’re calling “The ABCs of FMF”. Today we’ll be focusing on how the game plays differently when going solo compared to playing with friends.
November 06, 2017
(Click image to view comic)
Operation Garden Market Begins!
November 06, 2017
Full Metal Furies is almost done, and it is MASSIVE. We can’t explain why it’s special in just one post, so starting today we’re going to show new info on the game every Monday, Wednesday, and Friday, until launch.
To kick things off, we’re posting our announcement trailer for those late to the party!
Full Metal Furies Announced!
February 20, 2017
Hello everyone! Holy smokes it’s been a looooong time!
After three long years of sweat and toil, we’re finally throwing the veil off our new game Full Metal Furies. It’s a brand-new action-packed brawler that we’ve been itching to show the world, and we’re incredibly excited to be teaming up with Microsoft to launch it on Xbox One and Windows 10 with full Xbox Play Anywhere and Cross Play support!
But wait, you’re probably thinking, “What the heck is Full Metal Furies?”
If you haven’t seen the trailer (see above), Full Metal Furies is an RPG-laden action brawler for up to four players. But the brawler formula is a little outdated, made for a time when arcade machines guzzled quarters. So, this isn’t just another old-school beat-em-up. FMF is our take at modernizing the genre, and bringing it to a new generation of gamers.
Nothing is sacred in FMF as we scrutinized every issue we had with the brawler genre:
Tired of button mashing? The game features 4 unique character classes with their own skills and attacks. Engage from afar as the Sniper, slam up close as the Fighter, or prep turrets in people’s faces with the Engineer.
Say goodbye to wonky hit detection. FMF uses complex attack logic to ensure obtuse depth perception is a thing of the past.
No more cannon fodder. Fragile Artillerists will stay away and call air strikes from afar, while heavy-duty Minitaurs will charge at you and get up-close and personal. Every enemy is a threat.
And there’s much more, like custom combos, skill trees, equipment, and secret meta-puzzles. But we haven’t even talked about the co-op yet!
Full Metal Furies was designed to support true cooperative gaming so it’s not just players sharing the same screen. A special “barrier system” means certain enemies can only be damaged by certain players, forcing teammates to communicate and work together. If an ally falls you better pick them up, because those barriers don’t go away. And this isn’t just for people playing with friends. Single-player mode features a quick-swap system that allows you to choose two classes while going solo. Everything you do with your friends you can do alone, like stringing elaborate team combos.
Best of all, we wanted to give gamers many opportunities to play with their friends and family, which is why Full Metal Furies is not only supporting online co-op play, but full Xbox Play Anywhere and Cross Play support. That means one purchase will allow you to play on your Xbox One or Windows 10 machine, and both console and PC gamers can unite with the Furies to take down the Titans!
It’s been quite a winding road making the brawler we’ve always wanted to make, and we truly hope it ends up being the one you’ve always wanted to play. The genre holds a special place in our heart, and we did our very best to breathe new life into it. Full Metal Furies is our showpiece for the arcade games of yore, and we hope it makes you rethink what a brawler can be. Please look forward to its launch sometime later in 2017!