Patch Notes 1.2.0 – Content Patch

Patch v1.2.0 has been released! More content, fixes, balances, and optimization tweaks incoming!

Patch 1.2.0 Bug/Balance Fixes

————————————————–

The following patch includes a content update along with the bug fixes and balance changes that usually accompany it.

We are also currently testing Steam cloud support (Steam only) and will be rolling it out once we’re confident in its stability.

Major Changes:

– Added 5 boss remixes to the game.

– Added 1 new class.

– Added 4 new traits.

– Added 28 new rooms.

– Added ability to reduce shader effect quality for people playing on slower machines.

– Added 6 new Steam achievements (Steam only).

General Fixes:

– Added a small winter effect.

– Fixed a few spelling mistakes.

– Fixed bug where you could cast spells in carnival rooms and destroy targets before the game starts.

– Fixed bug where talking to Pooyan with a spell/ability that drains mana active would result in constant mana loss.

– Fixed bug where completed chests would sometimes show incorrect objectives.

– Enemy names in the enemy HUD now have a character cap.

– Fixed bug where open chests would not be properly reflected on the minimap.

– Fixed bug where diary rooms would show an exclamation mark even if no diary entry was available.

– Fixed longstanding bug where some enemies would spawn well above or inside terrain.

– Fixed bug where the introduction cutscene would crash in very rare cases.

– Fixed bug where casting certain abilities (translocation, assassin ability, etc.) right before entering the castle would result in undesired effects.

– Fixed bug where version 1 of the last boss could not be hit when casting a certain spell.

– Mana cost for spells with no mana cost is no longer displayed.

– Fixed bug where the lineage screen was giving the wrong helmet to ancestors.

– Fixed bug where different sized characters (gigantism, dwarfism, etc.) were not being displayed properly in the credits or profile card.

– Fixed bug where player could move while the last boss door was opening.

– Fixed bug where you could crash the game if you pressed two directions at the same time in the diary entry room (only possible with keyboard).

– Diary entry rooms are now removed from the castle’s generation if you have obtained all possible diary entries.

Balance Changes:

– Vampire and siphon runes now scale with NG+ level.

– Chance of gold chests to drop random stats instead of gold has been significantly increased.

– Increased visibility in dungeons to make navigation a little easier.

– Ponce De Leon logic tweaked.

– Expert Eyeball fire spread reduced from 6 to 4.

– Adv.Eyeballs fire spread reduced from 5 to 4.

– Haggle buffed. Costs less, scales slower, and max price reduction increased from 30% to 50%

– Map tweak to Barrel platform room.

– Typo fixes.

– Fixed plant miniboss sometimes spawning on ground.

– Odds of farting when having IBS lowered.

– Herodotus HP reduced slightly.

– Spelunkers Light no longer costs mana.

– Bouncy Spike auto kill logic bug fix to reduce false positives.

– Following enemies have had their HP decreased slightly to make later zones slightly easier:

— Skel Exp.

— Knight Exp.

— Blob Exp.

— B&C Exp.

— Wizards Exp (all 3)

— Fairy Basic, Adv. and Exp.

— Shield Knight Exp.

— Sword Knight Exp.

— Wolf Exp.

— Zombie Exp.

— Energon Exp.

— Plant Adv. and Exp.

— Fireball Adv. and Exp.

— Skel ARcher Exp.

— Portrait Adv and Exp.

— Starburst Exp.

— Turret Exp.

— Horses Adv. and Exp.

— Mimic Exp.

Patch 1.2 Preview

12patchpreviewHey guys,

Patch 1.2 of Rogue Legacy should be coming out in the next few days. ¬†We’ll have more detailed notes when it gets released, but for now we thought we’d give you a quick look into the content we’ll be adding into the game.

New Boss Remixes

– 5 new bosses will be available to battle. These battles will be true tests of skills, and should be available to people at all parts of the game. These are not casual battles, and only the best will succeed.

New Class

– A new secret class can be unlocked by players. It’s pretty uber.

More Traits

– 3 New traits will be added to the game to add some extra variety to character generation.

More Rooms

– The map pool has been increased by 10% to add a touch more variety to your game.

More Achievements

– For the completionisters.

Fixes and Updates

– General balance tweaks and modifications to the game logic to make everything a little smoother.

– Also the Haggle skill will now actually be useful.

Rogue Legacy now available on Mac & Linux

Mac & Linux Rogue Legacy Shrink

Rogue Legacy for Mac and Linux is finally available on Steam!
We will be making it available on all of our other distributors a little later.

Rogue Legacy for Mac and Linux is finally available on Steam!

We will be making it available on all of our other distributors a little later.

We’d just like to once again apologize for the wait, and we hope you like it!

http://store.steampowered.com/app/241600/

Patch Notes v1.1.0

Patch v1.1.0 has been released! ¬†Because it’s such a large change (and in lieu of the launch of the Mac and Linux versions), the latest version is a full install, as opposed to our regular, smaller patch files.

Patch 1.1.0 Bug/Balance Fixes
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Major Changes:
– Mac and Linux versions have been added to this release!
– Added profile select functionality. You can now choose between three save game profiles.
– Added Mac/Linux team to credits.
– Jukebox is now persistent until you switch areas (or enter a boss room).
General fixes:
– Fixed bug where disabling fire shield displayed a mana cost.
– Game now properly handles special character crashes in the hero/heroine name lists.
– Fixed room that had empty block where a chest should be.
– Alexander no longer moves in places where if you kill him, the money is lost.
– Casting Mega Damage Shield now drains your mana faster than when casting the regular spell.
– Fixed bug where player would no longer catch his own chakram or conflux projectiles.
– Fixed bug where you could get the dragon fire spell for a class other than the dragon by locking the castle.
– Fixed a few spelling mistakes in the game.
– Fixed bug where game would function oddly when the system broke standard vsync and ran faster than 60.
– Fixed bug where dungeon shader was being applied to all areas, affecting performance.
– Tweaked the glowing fairies in the Garden to reduce confusion that players could interact with them.
– Fixed bug where the backup save system wasn’t kicking in properly if the map or map data got corrupted.
– Fixed bug where one of the last boss’s attacks had an incorrect hitbox.
– Fixed bug where you could take damage immediately after exiting a compass room.
– Removed the delete button from the options menu and put it into the profile selector.
– Fixed bug where the Randomize Children skill in the manor had incorrect text.
– Changed E.D.S to Flexible.
– Added a more comprehensive fix for player/boss dying at the same time.
– Player now makes a sound when landing after getting hit.
– Fixed bug where you could see a bit of background during a death defy.
– Fixed bug where quitting from heir selection with a character that has vertigo would result in him/her not having it on second load.
– Fixed bug where credits were running extremely slow.
– Fixed bug where lineage screen was running extremely slow.

Major Changes:

– Mac and Linux versions have been added to this release!
– Added profile select functionality. You can now choose between three save game profiles.
– Added Mac/Linux team to credits.
– Jukebox is now persistent until you switch areas (or enter a boss room).

General fixes:
– Fixed bug where disabling fire shield displayed a mana cost.
– Game now properly handles special character crashes in the hero/heroine name lists.
– Fixed room that had empty block where a chest should be.
– Alexander no longer moves in places where if you kill him, the money is lost.
– Casting Mega Damage Shield now drains your mana faster than when casting the regular spell.
– Fixed bug where player would no longer catch his own chakram or conflux projectiles.
– Fixed bug where you could get the dragon fire spell for a class other than the dragon by locking the castle.
– Fixed a few spelling mistakes in the game.
– Fixed bug where game would function oddly when the system broke standard vsync and ran faster than 60.
– Fixed bug where dungeon shader was being applied to all areas, affecting performance.
– Tweaked the glowing fairies in the Garden to reduce confusion that players could interact with them.
– Fixed bug where the backup save system wasn’t kicking in properly if the map or map data got corrupted.
– Fixed bug where one of the last boss’s attacks had an incorrect hitbox.
– Fixed bug where you could take damage immediately after exiting a compass room.
– Removed the delete button from the options menu and put it into the profile selector.
– Fixed bug where the Randomize Children skill in the manor had incorrect text.
– Changed E.D.S to Flexible.
– Added a more comprehensive fix for player/boss dying at the same time.
– Player now makes a sound when landing after getting hit.
– Fixed bug where you could see a bit of background during a death defy.
– Fixed bug where quitting from heir selection with a character that has vertigo would result in him/her not having it on second load.
– Fixed bug where credits were running extremely slow.
– Fixed bug where lineage screen was running extremely slow.

Rogue Legacy Podcast Interviews

Hey guys,

For those interested, we compiled all of our podcast interviews about Rogue Legacy here onto one page! We might have missed a few, but I think we got them all.

Big Sushi FM
http://bigsushi.fm/episode-79-cellar-door-games/

Guys with Pencils
http://guyswithpencils.tumblr.com/post/58068968045/guys-with-pencils-episode-123-behind-the-cellar

Core Elements
http://coreelementspodcast.blogspot.ca/2013/07/ce-47-teddy-lee.html

Steve & Matt
http://www.giantbomb.com/profile/epicsteve/blog/steve-kessler-and-pascual-podcast-with-rogue-legac/102709/

Indie Luchadore
http://spiderduck.net/indie-luchador/2013/5/13/indie-luchador-vs-teddy-lee-of-cellar-door-games-interview

® All Rights Reserved Cellar Door Games 2017

® All Rights Reserved Cellar Door Games 2017