We’re just dropping in with a short update on the Mac/Linux port of Rogue Legacy. It’s been a while since anything has been mentioned on the ports, but we can say we are very close. It’s currently in testing, with only a few minor bugs preventing us from making it public. That said, we are considering delaying the ports so that they include the latest patch that we’re working on, which is a stability/content update that will be pretty big. We know it sounds like a raw deal for a lot of people who have supported us and waiting so patiently. This way though, we can ensure Mac and Linux users have the best possible experience with all the features and content available (or to be available) right from get-go. If the patch takes too long to complete, we may release the ports sooner, but either way, keep an eye out in the upcoming weeks as we announce the release for those versions.
Hot off the heels of the PAX 10 at PAX Prime (which was awesome beyond words by the way), Rogue Legacy has been announced as a nominee for this year’s IndieCade 2013. I know, we’re just as surprised/confused as you are! A lot of questions must be brimming from this, like “How is Rogue Legacy a finalist?” and “Who did you pay off to get this?” Unfortunately we don’t know the answers to those questions (or won’t say), but we do know that it is a huge honour to be part of this year’s awards. The nominees this year look absolutely fantastic, with our hometown Toronto making a fairly sizeable contribution. We’ll even be seeing some familiar faces from the PAX 10 (greetings folks at Gunpoint, Sokobond, and Towerfall).
Anyway, if you’re attending this year’s IndieCade, be sure to drop by and say hello. The nominees look to be huge this year and our chances of winning anything are slim, so if you see us in tears just try to ignore us.
We’ve got some great news to announce!
We will be at this year’s Penny Arcade Expo in Seattle. So anyone attending the expo can now stop by our booth to see (some of) the gross creatures responsible for the development of Rogue Legacy. We’ll be fenced behind plate glass where you can throw feed at us and watch how we function in our natural habitat (not really).
How did we score a last minute showing at PAX? We’ll be a part of this year’s PAX 10, where a group of industry experts make a selection of some of the top indie games of the year in regards to gameplay and fun-factor. I know! I don’t know what we’re doing there either!
We’re super flattered and honoured to be a part of this group, so be sure to check out some of the other amazing entries.
A lot of people have been asking us about the status of the Mac and Linux versions of Rogue Legacy, as we’ve been distressingly quiet about them ever since the game launched on PC almost a month ago. So we’re making this post to reassure our fans that we’re still working on it, and to give a clearer picture of the progress.
To start, I’ll just go out and say we have been experiencing some complications in porting the game to Mac and Linux. These problems have been compounded by the post-launch support that was required for the PC version, which has been eating up big chunks of our time. Needless to say, it didn’t take us long to realize we didn’t have the resources to do this on our own. To keep people from waiting any longer, we decided to get help from another team to create the ports for us. So far they’ve done an amazing job of getting things back on track, and if all goes well we should be able to release the Mac and Linux versions in a short month or two.
We’re really sorry for the lack of updates on this. Work on the ports was a real bummer for a little while, so it’s exciting to be able to give some good news and to see the game running on the Mac and Linux platforms. We greatly appreciate all the patience and support that fans of our game have shown, and hopefully we can get everyone enjoying Rogue Legacy in a short little while.
Patch version 1.0.13 of Rogue Legacy is now available for download on our site. Like the previous patches, you will need at least the base version of v1.0.10a installed before you apply this patch. This patch will also work if you currently have any other higher versions installed (v1.0.11 and up).