We’re Hiring! PROGRAMMERS

June 19th, 2015

NETWORK MULTIPLAYER PROGRAMMER

We’re looking for self-motivated professionals who are just as passionate about video games as we are.

You’ll work closely with the Lead Programmer and Designer and analyze the online and networking needs for the game and platforms – PC, Consoles and Mobile platforms. Along with documenting game server and platform infrastructure systems using clear, high performance, maintainable code; you will also debug, test, and quality control the content to meet Cellar Door Games standards before they are released to consumers.

YOU ARE:

A Multiplayer Network Expert:
Familiar with the code, requirements and maintenance needed to achieve multiplayer capabilities for PC gameplay.

A Quick Learner / Problem Solver:
Capable of independently researching and learning in order to resolve issues when they arise, and to continuously improve your own expertise.

A Go-getter:
When your tasks run out, you go and find your own.

A Wearer of Many Hats:
Willing to get down and dirty and tackle things outside your designated role.

Diligent & Self-Motivated:
You’re a cheerleader, not a cheerneeder.

Dependable:
Can set yourself manageable timelines to meet realistic deadlines.

Work-Adaptable:
Can work remotely at home but are also open to working in a home-office-team environment.

A Communicator:
Capable of explaining complex concepts and projects; Providing regular updates to the team.

Patient:
Some people on the team are pretty dumb.  Be prepared to answer the same questions multiple times.

YOU WILL:
- Design, build, and support Cellar Door Games multiplayer network infrastructure, including LANs, WANs, internet connections, remote access systems, and authentication platforms.
- Develop, document, and implement the necessary network infrastructure, security policies, standards and procedures for  multiplayer gameplay functions.
- Lead in all things networking & multiplayer gameplay and optimization.
- Mentor, educate and cultivate a cross-department team environment,

Min Specs:
- 3-5+ years’ of professional or related network multiplayer programming experience for PC and console
- Bachelor’s Degree in Computer Science, Software Engineering, related field, or equivalent work experience.
- Advanced Proficiency in C/C++.  C# is a plus.
- Exceptional verbal and written communication skills.

Recommended Specs:
- Experience with Steam, PSN and/or Xbox Live.
- Actually like our games.
- Super genius.

Please apply to careers@cellardoorgames.com . Don’t forget to include your resume, and portfolio. Cover letters are not necessary, but a little introduction would be nice.

We’re hiring! ARTISTS

June 19th, 2015

2D Background Artist – CONTRACT

We’re looking for self-motivated professionals who are just as passionate about video games as we are.

You’ll create assets for game levels and maps, such as environmental backdrops or terrain tiles for 2D games based on the game design’s specifications.

YOU ARE:

A Great Environment Artist:
You draw good. Real good.

A Quick Learner / Problem Solver:
Capable of independently researching and learning in order to resolve issues when they arise, and to continuously improve your own expertise.

Gotta Go Fast:
You’re a master at your craft, and you’re a fast worker.

A Go-getter:
When your tasks run out, you go and find your own.

A Wearer of Many Hats:
Willing to get down and dirty and tackle things outside your designated role.

Diligent & Self-Motivated:
You’re a cheerleader, not a cheerneeder.

Dependable:
Can set yourself manageable timelines to meet realistic deadlines.

Work-Adaptable:
Can work remotely at home but are also open to working in a home-office-team environment.

A Communicator:
Capable of explaining complex concepts and projects; Providing regular updates to the team.

Patient:
Some people on the team are pretty dumb.  Be prepared to answer the same questions multiple times.

YOU WILL:
- Draw. A lot!

Min Specs:
- A portfolio consisting of at least 3 pieces showing off environmental art.

Recommended Specs:
- Preferably works in Canada.

Please apply to careers@cellardoorgames.com . Don’t forget to include your resume, and portfolio. Cover letters are not necessary, but a little introduction would be nice.

Rogue Legacy Released on Xbox One

May 27th, 2015

The time has come to finally announce that Rogue Legacy is out for the Xbox One!

That’s right, everyone’s favourite genealogical cannon fodder simulator has been released for Microsoft’s latest console, so Xbox fans too can taste the pain of losing their loved ones hundreds of times! We hope that this version maintains our original vision and that Xbox owners new to the game have a blast playing it. If you’re on the fence whether to try it, check out our snazzy new trailer below:

Currently this is the last major platform we’re planning to release the game on, which means we can finally kick back, relax, and spend 18 hours a day fully focused on working on our next project. Look forward to updates in the upcoming months!

Rogue Legacy Coming to Xbox One May 27

May 5th, 2015

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Hey-o yoyo,

So Rogue Legacy is finally making its way to the Xbox One, and we’re super excited to be bringing it to you guys! It’s been a long time coming, but we did our best to ensure the experience was as faithful to the original as possible. We worked closely with Abstraction Games and now we’re finally able to extend our legacy to fans on the Xbox One. The game will be available on Microsoft’s console on May 27, 2015, and we hope Xbox fans who have yet to try the game get a kick out of it. We’ve got an official post on the ID@Xbox blog if you want to check it out!

DISCLAIMER: I copied the first sentence of this post straight from the blog.

ID@Xbox Blog Post